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Create GPU-accelerated graphics and GPU computing on native devices and the web in Rust using the next-generation wgpu API.

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Practical C# Charts and Graphics Practical GPU Graphics with wgpu-py and Python Practical GPU Graphics with wgpu and Rust Practical WebGPU Graphics Practical C# Charts and Graphics (Second Edition) Practical Multiple-Page Apps with ASP.NET Core and Angular Elements Practical Numerical Methods with C# (Second Edition) Practical Quantitative Finance with ASP.NET Core and Angular Practical C# and WPF for Financial Markets Practical Numerical Methods with C# Practical Cross-Platform Charts and Graphics with ASP.NET Core MVC Practical Quantitative Finance with R Practical .NET Chart Development and Applications Practical Silverlight Programming Practical WPF Charts and Graphics Practical WPF Graphics Programming

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Practical C# Charts and Graphics

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Code Update for "Practical WebGPU Graphics"

Recently, Chrome Canary made two important changes: It no longer supports old render pipeline and old WGSL shader code. You may not be able to run the original code examples in the book. In order to run the examples, I have made the corresponding code update to reflect these changes. You can re-download the updated code examples by following the same procedure when downloading the original code examples from this link.

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